Development approach with the Rocket League Items game from xingwang's blog

The developer's plan is actually fairly straightforward."We're really trying to take a live-development approach with the Rocket League Items game.

Dave Hagewood tells me over the phone. Hagewood is the president and founder of Psyonix, which he started up way back in the year 2000. It wasn't until 2008 that the studio released their first two titles.

 however: Monster Madness: Grave Danger and Supersonic Acrobatic Rocket-Powered Battle-Cars, the latter of which is the spiritual predecessor to Rocket League. And quite the mouthful.

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